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New game coming soon - ISR
Island Survival Run is a game I created for the Game 1010 Video Game Programming class at ACC.  Screenshots are now in the photo gallery and I will have the game packaged up and ready for download soon.  It was made using TorqueX on top of Microsoft's XNA Framework.  The art and audio come from the TGB Adventure Kit.

Synopsis:
    You've been shipwrecked on an island.  You must quest to the other side, surviving 1 day at a time.  Your journey is made more difficult by the roaming natives.  Thankfully you have a crossbow and arrows, unfortunately so do they.  Your arrow count is limited, however when you kill one of the natives you can retrieve your arrows from them.

posted Tuesday, June 03, 2008 7:16 AM by TOgburn with 0 Comments

Blog posts
I just noticed it's been over a year since I've made a front page post.  I've made several blog posts (http://www.starlitskygames.com/blogs/), but those don't show up here.  I think I'm going to edit the site so all my blog posts show up on the front page.
Anyway, recent news is that I'm working on my next company game, as well as working with a group of individuals on another larger game.

posted Thursday, January 24, 2008 9:32 PM by TOgburn with 0 Comments

Sky Defender is free

Sky Defender and my next few mini games will be free.

Click HERE for the download.

My last few personal blog posts tell why and I am writing an article with more details and the download links.

 

posted Sunday, August 06, 2006 2:38 PM by TOgburn with 0 Comments

Sky Defender - Alpha 2.5 testing
Sky Defender - Alpha 2.5 is available for testing.  See my blog post for details...

posted Monday, May 08, 2006 8:46 AM by TOgburn with 0 Comments

Content and site growth

The old addages are right, if you want your site to get more traffic - add more relevent content.  A few months ago I was getting 2 visits a day on average, and 1 was usually me :).  Now that I have begun writing more in my blog and released the alphas of Sky Defender, I am averaging 52 visits a day.  I've only advertised the alphas on a private developer forum, but I did post a link to my blog in a public developer forum.  I notice a lot of visits to the RSS feeds for my blog now, which I'm taking to mean people are interested in what I'm working on and are excited about seeing Sky Defender completed and my future games.  Everytime I think about that it gives me a huge burst of inspiration and energy to work so I don't let them (you) down.

Another thing I've noticed, I picked a really bad name for a game.  What do I mean by that.  If you google, msn, or yahoo for Sky Defender there are millions of hits.  Somehow, even with that I've managed to be #3 on msn and # 15 on yahoo.  It looks like google hasn't reindexed my site for a while so I don't even show up in the top 100 there.  Maybe this could actually be a good thing.  If there are that many sites, then that means it is an intuitive name and hopefully a lot of people search for it.  If I'm that high and I only posted on private forums, imagine where I will be when it's comleted and I issue a press release.

And finally, I posted some of my thoughts on a completely non game related topic in my personal blog over a year ago and it got a link from another site.  I still get about 1 visit a week from that old link.  The takeaway, no matter how seemingly insignificant a post you make is, it stays on the web forever and can drive traffic.  So try to make them all interesting and useful.

posted Friday, April 14, 2006 9:34 AM by admin with 0 Comments

Sky Defender - Alpha 2 testing
Sky Defender - Alpha 2 is available for testing.  See my blog for details.

posted Tuesday, March 28, 2006 10:01 AM by TOgburn with 2 Comments

We are official
I went to the county clerks office yesterday during my lunch break and filed my DBA.  So as of 23-February-2006 at 11:55, Starlit Sky Games is an official company.  Expect to see the first of my games released over the next few months.

posted Friday, February 24, 2006 9:08 AM by admin with 0 Comments

Help keep the Indie movement alive
The IGC videos are eating up bandwidth, more so than I imagined they would.  I plan to keep them available for free as long as people want to download them, however I definitely wouldn't be opposed to some help with the hosting cost. :)
If you would like to donate to the cause of the videos, or just to helping me get my games done quicker, please click the Donate button or text on the bottom of the screen.

posted Wednesday, December 07, 2005 2:52 PM by TOgburn with 0 Comments

IGC 2005 videos available
I recently attended Indie Games Con 2005 and had my video camera along.  Below are links to videos of the sessions I attended.  The descriptions can be found on the IGC website.  All are at 150 kbps.  It was a compromise between video quality and still having file sizes small enough that people could download them.

GarageGames Kickoff                70.2 mb

Keynote: State of the Revolution                  71.8 mb
Casual Gaming Roundtable            91.1 mb
Torque 2D Development                                       52.9 mb
Torque 1.4                                        65.7 mb
Torque Scripting                             71.6 mb

KeyNote: Mac OS X Development                       61.5 mb
Billion Dollar Opportunity                47.1 mb
Starting Your Studio, Legal Issues                68.0 mb

IGC Postmortem                                 12.0 mb

posted Wednesday, October 26, 2005 11:01 AM by TOgburn with 0 Comments

I'm back
Ok, so I never really went anywhere - I just dropped off the site for a while.  The good news, I'm getting my life in order: The bad news, it's going to cut into my game development time.  Back to good news, once I'm back in order things should pick up a lot more since I'll feel much better.  Check out my personal blog to find out more...

posted Monday, July 18, 2005 8:08 AM by TOgburn with 0 Comments

The site is now up and running
There is still quite a bit of work to do to get my old games and plans for new ones up here, but the forums and blogs are working.  Expect a lot more content over the next few days.

posted Thursday, April 14, 2005 3:25 PM by admin with 0 Comments

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