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StrikeForce Psi - dev blog 4

It's been 3 weeks since my last update and I have been busy.  I overhauled a lot of the code and graphics based on feedback from the last SFP playtest on creators club.  It is back in playtest.  Log in to your XNA Creators CLub account then follow the link to download and play. http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=e2f9b3b2-7d45-4c1d-8681-3596bb181e76&type=1
Here's some of the list of updates:

Increased size of characters, weapons, and bullets for better clarity on SDTV
Added more cover in certain vulnerable spots of several maps
Require 'Press A to start' on initial screen to set player controller
Add in save game manager
Support all video modes and tested them
truncate save file before writing to it to prevent read errors
Upsell during and after first level and return to menu if it is trial mode
Options screen to alter volume of music and sound effects independently
Allow selection from several control schemes
Edit options screens to allow left/right on left stick or digital pad to alter values
replace backgrounds
Player crouching code and animations
reset ammo count on death
replace psk exit graphic with exit sign graphic
fix bridge graphics
lives carry across levels, ammo and grenades reset
reduced a visual bug with player gun when jumping
add 'Go Back' B-button text to controls screen
song changes based on background world and menu
save game/ load unlocked levels only if not a trial
fixed bugs in trial/purchase code that allowed an attempt to purchase for unauthorized users and threw an error
fixed a bug that only allowed storage selector to work with controller 1
grenades and bullets can both now go around crates but not through girders/platforms
stopped players from scrolling outside the safe viewable area
replaced all fonts
added gunshot sounds
replaced grenade explosion sound
fixed a visual bug where bullets were coming from below the gun barrel instead of the end of it
replaced gun images with clearer graphics
music volume reduced during pause game
fixed visula bug where enemies and player still animated during pause
modified scrolling speeds of different background layers
increased hud and font size to account for SDTV resolutions
changed player animation to fall when running off a ledge instead of continuing to run
replaced foreground tiles for arctic, jungle, and desert levels from the harbor girders
reduce enemy reaction time from 1.5 to 0.75 seconds
replaced enemy gun from same the same one as the player
enemies now only see player if facing the player
fixed visual bug where characters changed sizes in different animations
allow more detailed animations, code allows animation graphics to be in several rows and columns instead of all in one short row
fixed bug, controller doesn't stop vibrating on player death
fixed bug, enemy gun shot sounds continue after player death
fixed visual bug, gun now appears behind characters when facing left and in front when facing right

--Tom Ogburn

posted on Friday, March 06, 2009 9:40 PM by TOgburn

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