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Strike Force Psi - dev blog 3

I have made a lot of changes since my last post.  Video is at http://www.youtube.com/watch?v=Dmdp-sQJnrg&fmt=22.

replaced main menu screen graphics
player has to plant charges before being allowed to exit mission
replaced all the old PSK tiles
replaced HUD text with images ("Lives" with player image, "ammo" with clip, etc...)
tinted the HUD area
moved the gun rotation point from the center of the gun to the players shoulder
removed the timer (still limited to 60 minutes before mission failure)
controller instructions only display if there is a controller connected (pc)
fixed crashing bug when jumping above the top of the level
created a map editor- tile map, collisions, and spawn points
checkpoints are now scattered throughout levels and are invisible and automatic
added more mission status texts and the status HUD re-sizes to fit the text
fixed bug where enemies could see player from offscreen
added new background music
added some new sounds
edited some graphics, particularly the player
fixed player weapon animation to better align with the player in each player animation

--Tom

posted on Friday, February 13, 2009 12:29 AM by TOgburn

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