<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>Starlit Sky Games, LLC</title><link>http://www.starlitskygames.com/blogs/default.aspx?GroupID=6</link><description>News</description><dc:language>en-US</dc:language><generator>CommunityServer 1.0 (Build: 1.0.0.50218)</generator><item><title>Sky Defender source code</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2010/08/02/Sky_Defender_source.aspx</link><pubDate>Mon, 02 Aug 2010 06:59:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:792</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>I am making available the Sky Defender (XNA version) source code.&amp;nbsp; Please read the included info.txt file as it spells out the different licenses involved.&amp;nbsp; Basically the source code you can do with as you please as long as you leave the attributions.&amp;nbsp; The content is various licenses depending on the source, which is listed out in the document.&lt;br&gt;&lt;br&gt;The source is an integration of Torque X, the Microsft XNA Game State Manager, Nick Gravelyn's Storage Device Management, and Enchanted Age's high score component.&amp;nbsp; I added in multi-threading to the level loading screens and code to handle trials and the buying process.&amp;nbsp; I think there's a few other things in there, but I can't remember them right now.&lt;br&gt;&lt;br&gt;The Torque X source code is NOT included in this package.&amp;nbsp; It is linked to in the solution file, so you will either need to re-point it to your source copy or reference the compiled dll's instead if you don't have a source license.&lt;br&gt;&lt;br&gt;And now for the link: &lt;a href="http://www.StarlitSkyGames.com/files/games/Sky_Defender_Source.zip"&gt;http://www.StarlitSkyGames.com/files/games/Sky_Defender_Source.zip&lt;/a&gt;&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;br&gt;&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=792" width="1" height="1"&gt;</description></item><item><title>Motor Psycho first video look</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/11/02/206.aspx</link><pubDate>Mon, 02 Nov 2009 08:22:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:206</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>I've posted an early alpha video of Motor Psycho (a Road Rash style motorcycle racer/fighter) up on youtube.&amp;nbsp; It is a short video of a small level I'm using just to test the physics, pathfinding, fighting, etc.&amp;nbsp; I'm expecting the game to be done in the first half of 2010 and to ship on XBox Live Indie Games.&lt;br&gt;&lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=amldwxVjzxc"&gt;Click here to go view the video&lt;/a&gt;, then let me know what you think in the forums, twitter, or facebook.&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=206" width="1" height="1"&gt;</description></item><item><title>Screenshot of new Motorcycle game</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/10/22/204.aspx</link><pubDate>Thu, 22 Oct 2009 10:22:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:204</guid><dc:creator>admin</dc:creator><slash:comments>0</slash:comments><description>Starlit Sky Games, LLC is currently working on an unnamed motorcycle racing-fighting game, similar to Road Rash.&amp;nbsp; View a screenshot in the gallery at &lt;a href="http://www.starlitskygames.com/photos/motorcycle/picture203.aspx"&gt;http://www.starlitskygames.com/photos/motorcycle/picture203.aspx&lt;/a&gt; and help pick a name.&amp;nbsp; Either post your suggestion in the forums or send me a tweet at TOgburn with your suggestion.&lt;br&gt;&lt;br&gt; Tom Ogburn&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=204" width="1" height="1"&gt;</description></item><item><title>Sky Defender now available on XBox 360</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/07/01/191.aspx</link><pubDate>Wed, 01 Jul 2009 06:21:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:191</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>Sky Defender is now available in the XBox 360 Indie Games channel.&amp;nbsp; You can download it directly to your system from XBox.com by following the link below.&lt;br&gt;&lt;br&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550246"&gt;http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550246&lt;/a&gt;&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=191" width="1" height="1"&gt;</description></item><item><title>Win a 12 month XBox Live Gold code</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/04/21/184.aspx</link><pubDate>Tue, 21 Apr 2009 14:56:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:184</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>On April 26, 2009 I will be giving away one 12 month XBox Live Gold code to a randomly chosen person that retweets my StrikeForce-Psi announcement between now and then.&amp;nbsp; The announcement is here: &lt;a href="http://twitter.com/TOgburn/status/1575409771"&gt;http://twitter.com/TOgburn/status/1575409771&lt;/a&gt;&lt;br&gt;&lt;br&gt;and after you do that, go ahead and &lt;a href="http://xblcg.info/link/strikeforce-psi/0"&gt;download the game&lt;/a&gt; and try it.&amp;nbsp; Go ahead, I dare you... :)&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=184" width="1" height="1"&gt;</description></item><item><title>StrikeForce Psi available on XBox 360 Community Games</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/04/20/183.aspx</link><pubDate>Mon, 20 Apr 2009 21:15:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:183</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>Download it now from &lt;a href="http://xblcg.info/link/strikeforce-psi/0"&gt;http://xblcg.info/link/strikeforce-psi/0&lt;br&gt;&lt;/a&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=183" width="1" height="1"&gt;</description></item><item><title>StrikeForce Psi - nearing release and credits</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/04/19/182.aspx</link><pubDate>Sun, 19 Apr 2009 19:45:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:182</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>StrikeForce Psi is now in review on Xbox Live Community Games and should be coming out soon.&amp;nbsp; Of course I will update as soon as it is released.&amp;nbsp; I also want to mention the people I worked with to get the game done.&lt;br&gt;&lt;br&gt;Art - Dami Digital &lt;a href="http://dami.lt/"&gt;http://dami.lt/&lt;/a&gt;&lt;br&gt;Characters - Maxim Lyulyukin &lt;a href="http://www.robomaniac.invitinggames.com/store/"&gt;http://www.robomaniac.invitinggames.com/store/&lt;/a&gt;&lt;br&gt;Audio - Spencer Sternberg &lt;a href="http://www.spencersternberg.com"&gt;http://www.spencersternberg.com&lt;/a&gt;&lt;br&gt;Level Editing - Tom Ogburn&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ben Ogburn&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dan McCollum &lt;a href="http://www.danmccollum.com/"&gt;http://www.danmccollum.com/&lt;/a&gt;&lt;br&gt;Programming - Tom Ogburn&lt;br&gt;&lt;br&gt;More to come when the game goes live.&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=182" width="1" height="1"&gt;</description></item><item><title>StrikeForce Psi - dev blog 6</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/03/16/180.aspx</link><pubDate>Mon, 16 Mar 2009 07:56:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:180</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>A little more polish done and I've posted another playtest based on feedback received.&amp;nbsp; SFP currently has 6 levels of what will be 12.&lt;br&gt;&lt;br&gt;Now informs users if they cannot buy the game.&lt;br&gt;Allow purchase from 'Trial' message screens&lt;br&gt;Lists actual button to press to continue on message screens&lt;br&gt;Stopped vibrating controller bug on some message screens&lt;br&gt;Fixed menu selection bug when switching controllers&lt;br&gt;Edited menu background to make font more visible&lt;br&gt;New first level&lt;br&gt;Added animated loading screen between levels&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=180" width="1" height="1"&gt;</description></item><item><title>StrikeForce Psi - dev blog 5</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/03/09/179.aspx</link><pubDate>Mon, 09 Mar 2009 10:58:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:179</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>Made a few more updates and uploading a new version to playtest.&amp;nbsp; &lt;a href="http://catalog.xna.com/en-US/gamedetails.aspx?catalogEntryId=5a982d22-8ec7-4296-abd7-1188516a34a9&amp;type=1"&gt;http://catalog.xna.com/en-US/gamedetails.aspx?catalogEntryId=5a982d22-8ec7-4296-abd7-1188516a34a9&amp;amp;type=1.&amp;nbsp;&lt;/a&gt; It's now coming down to adding in the remaining levels and polish.&amp;nbsp; I'm planning for it to be complete and ready to ship very soon.&lt;br&gt;&lt;br&gt;Added Y button to crouch in addition to left stick click&lt;br&gt;crouching jump moves at the same speed as a standing jump&lt;br&gt;Moved selection of starting unlocked level from options screen to start-&amp;gt;select unlocked level-&amp;gt;actually start game&lt;br&gt;re-added gold bars and scoring to hud, explain gold and scoring in how to play screen.&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=179" width="1" height="1"&gt;</description></item><item><title>StrikeForce Psi - dev blog 4</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/03/06/178.aspx</link><pubDate>Fri, 06 Mar 2009 20:40:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:178</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>It's been 3 weeks since my last update and I have been busy.&amp;nbsp; I overhauled a lot of the code and graphics based on feedback from the last SFP playtest on creators club.&amp;nbsp; It is back in playtest.&amp;nbsp; Log in to your XNA Creators CLub account then follow the link to download and play. &lt;a href="http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=e2f9b3b2-7d45-4c1d-8681-3596bb181e76&amp;type=1"&gt;http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=e2f9b3b2-7d45-4c1d-8681-3596bb181e76&amp;amp;type=1&lt;/a&gt;&lt;br&gt;Here's some of the list of updates:&lt;br&gt;&lt;br&gt;Increased size of characters, weapons, and bullets for better clarity on SDTV&lt;br&gt;Added more cover in certain vulnerable spots of several maps&lt;br&gt;Require 'Press A to start' on initial screen to set player controller&lt;br&gt;Add in save game manager&lt;br&gt;Support all video modes and tested them&lt;br&gt;truncate save file before writing to it to prevent read errors&lt;br&gt;Upsell during and after first level and return to menu if it is trial mode&lt;br&gt;Options screen to alter volume of music and sound effects independently&lt;br&gt;Allow selection from several control schemes&lt;br&gt;Edit options screens to allow left/right on left stick or digital pad to alter values&lt;br&gt;replace backgrounds&lt;br&gt;Player crouching code and animations&lt;br&gt;reset ammo count on death&lt;br&gt;replace psk exit graphic with exit sign graphic&lt;br&gt;fix bridge graphics&lt;br&gt;lives carry across levels, ammo and grenades reset&lt;br&gt;reduced a visual bug with player gun when jumping&lt;br&gt;add 'Go Back' B-button text to controls screen&lt;br&gt;song changes based on background world and menu&lt;br&gt;save game/ load unlocked levels only if not a trial&lt;br&gt;fixed bugs in trial/purchase code that allowed an attempt to purchase for unauthorized users and threw an error&lt;br&gt;fixed a bug that only allowed storage selector to work with controller 1&lt;br&gt;grenades and bullets can both now go around crates but not through girders/platforms&lt;br&gt;stopped players from scrolling outside the safe viewable area&lt;br&gt;replaced all fonts&lt;br&gt;added gunshot sounds&lt;br&gt;replaced grenade explosion sound&lt;br&gt;fixed a visual bug where bullets were coming from below the gun barrel instead of the end of it&lt;br&gt;replaced gun images with clearer graphics&lt;br&gt;music volume reduced during pause game&lt;br&gt;fixed visula bug where enemies and player still animated during pause&lt;br&gt;modified scrolling speeds of different background layers&lt;br&gt;increased hud and font size to account for SDTV resolutions&lt;br&gt;changed player animation to fall when running off a ledge instead of continuing to run&lt;br&gt;replaced foreground tiles for arctic, jungle, and desert levels from the harbor girders&lt;br&gt;reduce enemy reaction time from 1.5 to 0.75 seconds&lt;br&gt;replaced enemy gun from same the same one as the player&lt;br&gt;enemies now only see player if facing the player&lt;br&gt;fixed visual bug where characters changed sizes in different animations&lt;br&gt;allow more detailed animations, code allows animation graphics to be in several rows and columns instead of all in one short row&lt;br&gt;fixed bug, controller doesn't stop vibrating on player death&lt;br&gt;fixed bug, enemy gun shot sounds continue after player death&lt;br&gt;fixed visual bug, gun now appears behind characters when facing left and in front when facing right&lt;br&gt;&lt;br&gt;--Tom Ogburn&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=178" width="1" height="1"&gt;</description></item><item><title>Strike Force Psi - dev blog 3</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/02/13/171.aspx</link><pubDate>Thu, 12 Feb 2009 23:29:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:171</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>I have made a lot of changes since my last post.&amp;nbsp; Video is at &lt;a href="http://www.youtube.com/watch?v=Dmdp-sQJnrg&amp;fmt=22"&gt;http://www.youtube.com/watch?v=Dmdp-sQJnrg&amp;amp;fmt=22&lt;/a&gt;.&lt;br&gt;&lt;br&gt;replaced main menu screen graphics&lt;br&gt;player has to plant charges before being allowed to exit mission&lt;br&gt;replaced all the old PSK tiles&lt;br&gt;replaced HUD text with images ("Lives" with player image, "ammo" with clip, etc...)&lt;br&gt;tinted the HUD area&lt;br&gt;moved the gun rotation point from the center of the gun to the players shoulder&lt;br&gt;removed the timer (still limited to 60 minutes before mission failure)&lt;br&gt;controller instructions only display if there is a controller connected (pc)&lt;br&gt;fixed crashing bug when jumping above the top of the level&lt;br&gt;created a map editor- tile map, collisions, and spawn points&lt;br&gt;checkpoints are now scattered throughout levels and are invisible and automatic&lt;br&gt;added more mission status texts and the status HUD re-sizes to fit the text&lt;br&gt;fixed bug where enemies could see player from offscreen&lt;br&gt;added new background music&lt;br&gt;added some new sounds&lt;br&gt;edited some graphics, particularly the player&lt;br&gt;fixed player weapon animation to better align with the player in each player animation&lt;br&gt;&lt;br&gt;--Tom&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=171" width="1" height="1"&gt;</description></item><item><title>Website updates</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/02/09/169.aspx</link><pubDate>Mon, 09 Feb 2009 08:23:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:169</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>I'm planning to update the website soon.&amp;nbsp; The biggest thing is I need to add shopping cart functionality for my upcoming releases.&amp;nbsp; Since I'm using an extremely old (2005) version of Community Server and it has worked well, I decided to check on the latest version of it.&amp;nbsp; &lt;br&gt;First, they have a very limited free version now, second they don't list their prices on the website.&amp;nbsp; What I found by searching google made my jaw drop.&amp;nbsp; They are now charging $5,000 to $10,000 or more.&amp;nbsp; There is no way I can pay that kind of money for something, especially if I then have to buy additional modules for the functionality I need (shopping cart).&lt;br&gt;So I'm going to look elsewhere.&amp;nbsp; Probably DotNetNuke with CataLook since it ill be all digital sales and delivery.&amp;nbsp; If any one has any suggestions, drop me an email (Tom at starlit sky games.com) or leave a comment.&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=169" width="1" height="1"&gt;</description></item><item><title>Strike Force Psi - dev blog 2</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/01/28/164.aspx</link><pubDate>Wed, 28 Jan 2009 15:28:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:164</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>Video here-&amp;gt;&lt;a href="http://www.youtube.com/watch?v=YAx4Te4yyH8&amp;amp;fmt=22"&gt;http://www.youtube.com/watch?v=YAx4Te4yyH8&amp;amp;fmt=22&lt;/a&gt;&lt;br&gt;&lt;br&gt;Additions from last alpha:&lt;br&gt;Enemies now shoot back - good luck&amp;nbsp;:)&lt;br&gt;Enemies have a 1.5 second reaction time after they notice you before they shoot&lt;br&gt;
removed wind resistance from grenade for more perfect parabolic flight&lt;br&gt;enemies only chase if they have a direct line of sight (you can hide)&lt;br&gt;replaced background&lt;br&gt;added randomness to enemy shots so they aren't always perfect&lt;br&gt;
switched level 1 and 2 to better showcase background&lt;br&gt;replaced SSG logo&lt;br&gt;code updates to make future additions easier&lt;br&gt;-angles to vectors in a separate class&lt;br&gt;-templatized projectiles&lt;br&gt;-moved gun functions from player class to gun class&lt;br&gt;
deleted a lot of unused code and assets&lt;br&gt;&lt;br&gt;--Tom&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=164" width="1" height="1"&gt;</description></item><item><title>Strike Force Psi - dev blog 1</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2009/01/23/163.aspx</link><pubDate>Fri, 23 Jan 2009 21:40:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:163</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>Since the last update I sent out to my team on Tuesday, I've made lots of changes and updates.&amp;nbsp; Including the following:&lt;br&gt;Added 'Buy' to pause menu if trial mode (360 only)&lt;br&gt;
'Buy' on main menu if trial mode (360 only)&lt;br&gt;
precision aiming 0-45 degrees (360 and pc with 360 controller only)&lt;br&gt;
slowed autofire (hold button down), fast active fire (button tapping)&lt;br&gt;
fixed floating in player death animation&lt;br&gt;
added empty clip sound&lt;br&gt;
replaced background music&lt;br&gt;
lots of backend code clean up and optimizations&lt;br&gt;
only draw visible items&lt;br&gt;
powerups/collectibles as templates to add others easier&lt;br&gt;
fixed crashing bug when enemies stacked and were shot with 1 bullet&lt;br&gt;
enemies now follow player when visible on screen, otherwise resume patrolling&lt;br&gt;
replaced 2 of 3 enemy graphics, unfortunately they look exactly the
same at small size so I used my elite texturing skills to change 1 to
gray&lt;br&gt;
replaced gem images with a gold bar&lt;br&gt;
changed HUD text color from yellow to red&lt;br&gt;&lt;br&gt;One of the biggest updates is that we now have a &lt;a href="http://www.youtube.com/user/StarlitSkyGames"&gt;youtube channel&lt;/a&gt; to showcase development in progress.&amp;nbsp; The most recent video is from the update before this one, but I should be doing a new one in a few days when I get the new background images in place.&lt;br&gt;&lt;br&gt;--Tom&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=163" width="1" height="1"&gt;</description></item><item><title>Name change</title><link>http://www.starlitskygames.com/blogs/site_news/archive/2008/12/02/152.aspx</link><pubDate>Tue, 02 Dec 2008 15:26:00 GMT</pubDate><guid isPermaLink="false">a6a527c0-0a36-4809-9df7-a6c4125091ab:152</guid><dc:creator>TOgburn</dc:creator><slash:comments>0</slash:comments><description>Starlit Sky Games has officially been changed to Starlit Sky Games, LLC as of November 24, 2008.&amp;nbsp; It is registered with the Secretary of State in Texas.&amp;nbsp; It only took 4 business days from the time I filed until they mailed out the certificate, and that wasn't even with their expedited processing.&lt;br&gt;&lt;img src="http://www.starlitskygames.com/aggbug.aspx?PostID=152" width="1" height="1"&gt;</description></item></channel></rss>